They tell the story front to back: what a child experiences, what a teen learns, what a parent gets, and how the catalog grows without our production budget.
Ages 2–4 · Money (sample)
DEMO 01
Count With Kinny
A two-minute counting game made to be played together, not handed over. No reading, no scoring, nothing to fail. We are testing whether there is demand for a toddler tier at all.
Try thisPlay it with a toddler sitting next to you. This only works as a together activity — that's the design constraint for this age.
Ages 2–4 · Shapes
DEMO 02
Kinny's Shape Shop
Circles, squares and triangles. Find them, match them, and count them. Six little games with nothing to get wrong.
Try thisWatch a toddler match the shapes without any help. The tap targets are deliberately oversized.
Ages 2–4 · Sharing
DEMO 03
One For You, One For Me
Sharing cookies and apples one at a time, spotting which pile has more, and giving one away. The first money idea a toddler can hold.
Try thisThe sharing round is the earliest concept of fairness and exchange — the seed of every money lesson that follows.
Ages 5–6 · Money
DEMO 04
Kinny's Coin Jar
A pre-reader's first money lesson. Narrated start to finish, tap-only, picture-based. Count coins, watch a savings jar fill over three days, then choose what you can afford.
Try thisLeave "Read to me" on. A five-year-old completes this without a parent reading anything aloud — that's what makes the tier work.
Ages 5–7 · Money
DEMO 05
Need It or Want It?
The second money lesson. Your child sorts everyday things into needs and wants, then makes real choices with a small number of coins. Narrated throughout, no reading required.
Try thisSwitch between Kinny A and Kinny B mid-lesson — the voice switcher is live on all narrated missions now.
Ages 5–7 · Money
DEMO 06
Where Money Comes From
Money does not appear by itself. Your child meets a baker, a driver and a vet, then works out who is earning and why.
Try thisThree careers, three reasons people get paid. The lesson lands the idea that money is earned, not given.
Ages 8–12 · Digital Safety
DEMO 07
Trick Detector
A full animated mission. Kinny teaches three signals, then the learner judges three real messages and the comprehension gate decides whether the reward releases.
Try thisAnswer wrong on purpose, or tap through fast. Watch the reward get held. That single behaviour is the product.
Ages 8–12 · Money
DEMO 08
The Price of Free
When an app says free, somebody is still paying. Your child learns the three ways that happens, then sorts real-looking apps into which kind they are.
Try thisWatch the moment a child realises free isn't free. That shift is the lesson working.
Ages 8–12 · Money
DEMO 09
Your First Job
Three real jobs with real numbers. Your child works out why one pays eight times another, and lands on the answer almost nobody explains: pay follows how few people can do the work.
Try thisThe lesson builds to one insight — scarcity of skill sets pay, not hours worked.
Ages 13–17 · AI Literacy
DEMO 10
Inside the Machine
Training, inference, prompting, and trust calibration. The learner predicts the next word themselves, then discovers that's exactly what a model does.
Try thisTurn sound on before the inference scene — you hear it generating one token at a time. Then see which AI answer people trust that they shouldn't.
Ages 13–17 · Money
DEMO 11
Both Directions
Compound interest working for you and against you. Your teen moves the sliders and watches savings grow next to a debt at the same rate, then reads three real situations.
Try thisMove the rate slider above 15% and watch how fast the debt side overtakes savings. That's the visual that lands.
Ages 13–17 · Money
DEMO 12
Owning a Piece
What a share actually is, why spreading beats conviction, and why a chart that went up last year tells you almost nothing. Names no app, no company, no recommendation.
Try thisThe lesson explains shares without recommending anything. That neutrality is deliberate and hard to find in teen finance content.
The buyer
DEMO 13
Parent dashboard
Approval queue, reward rules, comprehension by domain — and the portfolio export that homeschool and ESA families currently assemble by hand.
Try thisGo straight to Portfolio export and generate the record. That document is the reason a family stays subscribed.
The supply side
DEMO 14
Educator marketplace
Authoring, editorial review, and a live payout model. Educators publish into our lesson shell and get paid per comprehension-verified completion.
Try thisOpen the Earnings tab and move the sliders. Creator cost is a fixed share of revenue — it can never outrun the top line.