Playable demos · October 2026

The reward doesn't release because they finished it.
It releases because they understood it.

Every demo is playable end to end: no video, no slides. Each has an investor toggle that annotates what the screen does for the business.

Start with the first demo See the full platform →
3.4M
US homeschool students, growing ~5% a year, about three times the pre-pandemic rate
1.2M+
Students with state ESA funds across 18–19 states, where curriculum is an approved expense
~95K
Microschools and pods, averaging around 22 learners each
The demos

Play them in this order.

They tell the story front to back: what a child experiences, what a teen learns, what a parent gets, and how the catalog grows without our production budget.

Ages 2–4 · Money (sample)
DEMO 01

Play With Kinny

Seven little games, about four minutes, made to be played together, not handed over. No reading, no scoring, nothing to fail. We are testing whether there is demand for a toddler tier at all.

Try thisPlay it with a toddler sitting next to you. This only works as a together activity. That's the design constraint for this age.
Ages 2–4 · Early Play
DEMO 02

Peekaboo With Kinny

Kinny hides under a blanket, behind a door and in moving boxes. Find him, then it's your turn to hide.

Try thisPlay it with a toddler. The hiding spots get harder, and the reveal animation is designed to get a real laugh.
Ages 2–4 · Early Language
DEMO 03

Animal Friends

Hear what each animal says, match the sound to the animal, then say their names out loud together.

Try thisPause after the sound plays. Kids this age want to say the animal name before tapping. The game gives them that space.
Ages 2–4 · Shapes
DEMO 04

Kinny's Shape Shop

Circles, squares and triangles. Find them, match them, and count them. Six little games with nothing to get wrong.

Try thisWatch a toddler match the shapes without any help. The tap targets are deliberately oversized.
Ages 2–4 · Sharing
DEMO 05

One For You, One For Me

Sharing cookies and apples one at a time, spotting which pile has more, and giving one away. The first money idea a toddler can hold.

Try thisThe sharing round is the earliest concept of fairness and exchange: the seed of every money lesson that follows.
Ages 5–6 · Money
DEMO 06

Kinny's Coin Jar

A pre-reader's first money lesson. Narrated start to finish, tap-only, picture-based. Count coins, see what things cost, and find out why waiting for something bigger is worth it.

Try thisLeave "Read to me" on. A five-year-old completes this without a parent reading anything aloud. That's what makes the tier work.
Ages 5–7 · Money
DEMO 07

Need It or Want It?

The second money lesson. Your child sorts everyday things into needs and wants, then makes real choices with a small number of coins. Narrated throughout, no reading required.

Try thisWatch which items your child hesitates on. The hard sorts are the ones worth talking about afterward.
Ages 5–7 · Money · Saving
DEMO 08

The Fix-It Jar

Fill a jar a coin at a time, then watch it save the day when Kinny's bike tire pops. The first lesson in saving for when things break.

Try thisFill the jar one coin a week, then the bike tire pops. Paying for the fix from the jar is the moment saving finally makes sense.
Ages 5–7 · Money
DEMO 09

Where Money Comes From

Money does not appear by itself. Your child meets a baker, a driver and a vet, then works out who is earning and why.

Try thisThree careers, three reasons people get paid. The lesson lands the idea that money is earned, not given.
Ages 5–7 · Digital Safety
DEMO 10

Go Get a Grown-Up

Someone you don't know asks a question. A game says keep a secret. Something feels funny inside. The answer is the same every time, on purpose.

Try thisThe youngest safety mission in the catalog. One rule, repeated until it sticks: go get a grown-up.
Ages 8–12 · Digital Safety
DEMO 11

Trick Detector

A full animated mission. Kinny teaches three signals, then the learner judges three real messages and the comprehension gate decides whether the reward releases.

Try thisAnswer wrong on purpose, or tap through fast. Watch the reward get held. That single behavior is the product.
Ages 8–12 · Money
DEMO 12

The Price of Free

When an app says free, somebody is still paying. Your child learns the three ways that happens, then sorts real-looking apps into which kind they are.

Try thisWatch the moment a child realizes free isn't free. That shift is the lesson working.
Ages 8–12 · Money
DEMO 13

Your First Job

Three real jobs with real numbers. Your child works out why one pays eight times another, and lands on the answer almost nobody explains: pay follows how few people can do the work.

Try thisThe lesson builds to one insight: scarcity of skill sets pay, not hours worked.
Ages 8–12 · Money · Credit
DEMO 14

Borrowed Money

You borrowed $50 and paid back $50. So why do you still owe money? Learn what borrowing really costs, the minimum-payment trap, and how to spot a good deal from a bad one.

Try thisTap through the loan one month at a time. The moment they've paid back $50 and still owe $6.21 is the whole lesson.
Ages 8–12 · Money
DEMO 15

Wait or Buy Now?

Three dollars a week, four weeks, twelve dollars. Fill the jar and work out when waiting actually gets you what you want, and when it doesn't.

Try thisThe savings jar is the mechanism. Watch how it reframes impulse spending as a visible trade-off.
Ages 8–12 · AI Literacy
DEMO 16

The Robot Sounds Sure

It says spiders have six legs in exactly the same confident voice it uses for true things. Learn when to check, and when checking doesn't matter.

Try thisThe first AI mission under thirteen. Watch how the confidence bars reframe trust as a question, not a given.
Ages 8–12 · Digital Safety
DEMO 17

Who's Asking?

Online games are full of people to talk to. Most are just there to play. Learn the three warning signs that someone wants something from you, and the one rule that keeps you safe.

Try thisThe first online-stranger lesson. Watch how the three warning signs give a child a framework instead of a blanket "don't talk to strangers."
Ages 8–12 · Digital Ownership
DEMO 18

Who Owns Your Post?

You drew it, you posted it. Read the four lines of terms you agreed to without reading, in plain English, and find out what you actually gave away.

Try thisThe first Ownership lesson in the catalog. Watch the moment they realize what "license" means in a terms page.
Ages 13–17 · AI Literacy
DEMO 19

Inside the Machine

Training, inference, prompting, and trust calibration. The learner predicts the next word themselves, then discovers that's exactly what a model does.

Try thisTurn sound on before the inference scene. You hear it generating one token at a time. Then see which AI answer people trust that they shouldn't.
Ages 13–17 · Money
DEMO 20

Both Directions

Compound interest working for you and against you. Your teen moves the sliders and watches savings grow next to a debt at the same rate, then reads three real situations.

Try thisMove the rate slider above 15% and watch how fast the debt side overtakes savings. That's the visual that lands.
Ages 13–17 · Money
DEMO 21

Owning a Piece

What a share actually is, why spreading beats conviction, and why a chart that went up last year tells you almost nothing. Names no app, no company, no recommendation.

Try thisThe lesson explains shares without recommending anything. That neutrality is deliberate and hard to find in teen finance content.
Ages 13–17 · Money
DEMO 22

Your First Paycheck

You agreed to $15 an hour and worked twenty hours. Tap the payslip and watch $300 become $236.55, one deduction at a time.

Try thisThe reveal is the gap between gross and net. Every teen who has never seen a real payslip has the same reaction.
Ages 13–17 · Money
DEMO 23

Your First $100

Three jars, one hundred dollars, and no correct answer. Decide before the money is gone, then defend the split you chose.

Try thisThere is no right answer. The lesson is the act of choosing and the reasoning it forces.
Ages 13–17 · Digital Safety
DEMO 24

The Algorithm Wants Something

Train a pretend feed and watch it learn from every tap. Then find out what it counts, why, and how to steer it.

Try thisLeave the annoyed comment on the drama post, then watch the drama bar jump. The feed can't tell annoyed from interested.
The buyer
DEMO 25

Parent dashboard

Approval queue, reward rules, comprehension by domain, and the portfolio export that homeschool and ESA families currently assemble by hand.

Try thisGo straight to Portfolio export and generate the record. That document is the reason a family stays subscribed.
The supply side
DEMO 26

Educator marketplace

Authoring, editorial review, and a live payout model. Educators publish into our lesson shell and get paid per comprehension-verified completion.

Try thisOpen the Earnings tab and move the sliders. Creator cost is a fixed share of revenue, so it can never outrun the top line.
▶

Founder video

Two minutes on why this exists. Embed the finished cut here. The script and the 30-second social edit are written and ready to shoot.

Positioning

Everyone is adjacent. Nobody is here.

Three credible players sit near us, each strong at something we deliberately don't do. The gap between them is the whole opportunity.

Capability Kids' money apps
Greenlight, GoHenry
Free learning
Khan Academy
Global nonprofit
Giggle Academy
FutureKin
Core product A debit card with a lesson tab World-class curriculum, free Early literacy for underserved learners worldwide Money, safety, AI, and ownership, gated on understanding
Reward for learning Chores, not comprehension Points and badges only On-chain credentials ✓ Parent-funded, released only on a verified score plus time-on-task
Homeschool recordkeeping None Progress, not a portfolio None ✓ Auto-generated lesson log, hours, scores, standards, as PDF and CSV
ESA-purchasable Not a curriculum Free, so nothing to fund Nonprofit, not a US vendor ✓ Instruction-only SKU built for state approval
AI literacy for teens None Some CS content Not the audience ✓ A full domain: training, inference, prompting, trust
Educator earnings None Volunteer contribution Nonprofit ✓ Paid per verified completion from a revenue-capped pool
Business model Interchange and subscription Philanthropy Donation and token funded Family subscription, ESA curriculum SKU, site licenses

The question every investor will ask

"Khan is free and excellent. Giggle is free and global. Why does anyone pay you?" The answer is that we are not selling lessons. We are selling a job that has to get done. A homeschool family in an ESA state has to document instruction, and nobody free is producing that record. The curriculum is how we earn the right to be the system of record.

Four things nobody has together.

01

Earning gated on understanding

Money apps pay for chores. Learning apps pay in stickers. We're the only model where a real, parent-funded reward releases only on verified comprehension. Remove that rule and the product is ordinary.

02

The portfolio comes out automatically

Instructional log, hours, scores, and standards, generated as a byproduct of normal use. That turns us from an app a parent might like into paperwork they no longer do.

03

Subjects with no incumbent textbook

AI literacy, digital ownership, scam defense, creator economics. Publishers revise on multi-year cycles; these subjects change quarterly. Our marketplace updates them continuously.

04

Supply growth is customer acquisition

An educator with an earning stake brings a roster they already teach. Catalog depth and audience growth are the same motion, and neither is copyable from outside.

Why this exists

I can balance a checkbook.

That was the entire financial education I received growing up. One skill, and I haven't used it in fifteen years.

Everything else I learned the expensive way, as an adult, with real money and real mistakes. Kids today are growing up inside a digital economy nobody has explained to them, and we're still handing them a worksheet about checkbooks. We're preparing them for my childhood, not theirs.

There's a generation about to inherit an economy nobody taught them. I'd rather they walk in knowing.

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