Six domains, three age tiers, sequenced so each mission builds on the one before it. Lessons marked Playable can be tried right now — the rest are in production.
Missions run six to ten minutes and are designed for one sitting. A tier's full year is roughly eighteen missions — about one a week during a school year, with room to repeat. Every mission gates its reward on the same comprehension check regardless of age.
Saving, spending, cost, value, and delayed gratification. Aligned to the 2021 National Standards for Personal Financial Education.
Recognising manipulation, protecting credentials, and knowing when to involve an adult. Aligned to ISTE Digital Citizen.
How these systems work, where they fail, and how to judge what they produce. No incumbent textbook covers this.
What it means to own something, digital and physical. Licences, accounts, and the difference between having and holding.
Sequence, logic, and cause and effect — reasoning about systems rather than syntax.
How attention becomes income, what a platform takes, and what "free" actually costs.
| Mission | Domain | What it builds | Status |
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| Mission | Domain | What it builds | Status |
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| Mission | Domain | What it builds | Status |
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| Mission | Domain | What it builds | Status |
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Five missions are playable end to end. The rest are written, scoped, or planned, and the pilot is how we decide the order they get built in.
If your co-op needs the Ownership sequence before the Coding one, tell us and it moves up. We would rather build the eighteen missions a real classroom uses than fifty-four nobody asked for.