Free to try · nothing to install

Kids don't learn about money from a worksheet. They learn by deciding.

FutureKin teaches money, online safety, and AI literacy through short animated missions — and the reward only unlocks when your child actually understands it. Not when they tap through.

Try it yourself

Play a real lesson. Right now, in your browser.

These aren't videos or screenshots — they're the actual missions, start to finish. No signup, no download. Hand your phone to your kid and watch what happens.

Ages 2–4 (sample)

Count With Kinny

A two-minute counting game made to be played together, not handed over. No reading, no scoring, nothing to fail. We are testing whether there is demand for a toddler tier at all.

Play together · about 4 minutes
Ages 2–4

Peekaboo With Kinny

Kinny hides under a blanket, behind a door and in moving boxes. Find him, then it's your turn to hide.

Play together · about 4 minutes
Ages 2–4

Animal Friends

Hear what each animal says, match the sound to the animal, then say their names out loud together.

Play together · about 4 minutes
Ages 2–4

Kinny's Shape Shop

Circles, squares and triangles. Find them, match them, and count them. Six little games with nothing to get wrong.

Narrated · about 3 minutes
Ages 2–4

One For You, One For Me

Sharing cookies and apples one at a time, spotting which pile has more, and giving one away. The first money idea a toddler can hold.

Narrated · about 3 minutes
Ages 5–6

Kinny's Coin Jar

A first money lesson for children who can't read yet. Kinny reads every word aloud. Your child counts coins, watches a savings jar fill up over three days, then picks what they can afford.

Fully narrated · tap-only · about 3 minutes
Ages 5–7

Need It or Want It?

The second money lesson. Your child sorts everyday things into needs and wants, then makes real choices with a small number of coins. Narrated throughout, no reading required.

Fully narrated · tap-only · about 3 minutes
Ages 5–7

The Fix-It Jar

Fill a jar a coin at a time, then watch it save the day when Kinny's bike tire pops. The first lesson in saving for when things break.

Fully narrated · tap-only · about 3 minutes
Ages 5–7

Where Money Comes From

Money does not appear by itself. Your child meets a baker, a driver and a vet, then works out who is earning and why.

Fully narrated · tap-only · about 3 minutes
Ages 5–7

Go Get a Grown-Up

Someone you don't know asks a question. A game says keep a secret. Something feels funny inside. The answer is the same every time, on purpose.

Narrated · tap-only · about 4 minutes
Ages 8–12

Trick Detector

Kinny teaches three warning signs, then your child judges three real messages — the kind that actually show up in games and group chats. Get it right and the reward unlocks. Rush it and it doesn't.

Narration optional · about 4 minutes
Ages 8–12

The Price of Free

When an app says free, somebody is still paying. Your child learns the three ways that happens, then sorts real-looking apps into which kind they are.

Narration optional · about 4 minutes
Ages 8–12

Your First Job

Three real jobs with real numbers. Your child works out why one pays eight times another, and lands on the answer almost nobody explains: pay follows how few people can do the work.

Narration optional · about 4 minutes
Ages 8–12

Borrowed Money

You borrowed $50 and paid back $50. So why do you still owe money? Learn what borrowing really costs, the minimum-payment trap, and how to spot a good deal from a bad one.

Narration optional · about 6 minutes
Ages 8–12

Wait or Buy Now?

Three dollars a week, four weeks, twelve dollars. Fill the jar and work out when waiting actually gets you what you want, and when it doesn't.

Narration optional · about 4 minutes
Ages 8–12

The Robot Sounds Sure

It says spiders have six legs in exactly the same confident voice it uses for true things. Learn when to check, and when checking doesn't matter.

Narration optional · about 4 minutes
Ages 8–12

Who's Asking?

Online games are full of people to talk to. Most are just there to play. Learn the three warning signs that someone wants something from you, and the one rule that keeps you safe.

Narration optional · about 5 minutes
Ages 8–12

Who Owns Your Post?

You drew it, you posted it. Read the four lines of terms you agreed to without reading, in plain English, and find out what you actually gave away.

Narration optional · about 7 minutes
Ages 13–17

Inside the Machine

What an AI is actually doing when it answers. Your teen predicts the next word themselves, then learns why a confident answer and a correct answer are not the same thing — and how to tell.

About 4 minutes
Ages 13–17

Both Directions

Compound interest working for you and against you. Your teen moves the sliders and watches savings grow next to a debt at the same rate, then reads three real situations.

Interactive model · about 4 minutes
Ages 13–17

Owning a Piece

What a share actually is, why spreading beats conviction, and why a chart that went up last year tells you almost nothing. Names no app, no company, no recommendation.

Interactive · about 4 minutes
Ages 13–17

Your First Paycheck

You agreed to $15 an hour and worked twenty hours. Tap the payslip and watch $300 become $236.55, one deduction at a time.

Interactive · about 4 minutes
Ages 13–17

Your First $100

Three jars, one hundred dollars, and no correct answer. Decide before the money is gone, then defend the split you chose.

Interactive · about 5 minutes
Ages 13–17

The Algorithm Wants Something

Train a pretend feed and watch it learn from every tap. Then find out what it counts, why, and how to steer it.

Interactive · about 7 minutes
For grown-ups

The parent view

What you see: what your child understood, how long they spent, and what unlocks. You approve every reward. Nothing moves without you.

Includes the printable learning record
How it works

The reward is proof, not bribery.

Most families already pay their kids something — allowance, chores, screen time. FutureKin attaches that to understanding instead of compliance.

1

You set the rules

Choose what a completed lesson is worth — or set it to zero. The lessons and the understanding check work exactly the same either way. Plenty of families run it with no reward at all.

2

Your child does a mission

Three to seven minutes, animated, guided by Kinny. Short enough for one sitting, on subjects most curricula skip entirely.

3

Understanding is checked

Not a quiz at the end — decisions inside the story. A child who taps through without engaging doesn't pass, and can retry as many times as they like with no penalty.

4

You approve

You see the score, the time spent, and what was covered. Nothing reaches your child's balance until you say yes.

What we teach — and what we leave to you

FutureKin covers money, digital safety, AI literacy, ownership, coding, and creator economics. We teach how these things work. We don't teach values — that's your family's job, and we've built the curriculum to stay out of it.

For homeschool families & co-ops

The paperwork writes itself.

Every mission your child completes is logged — date, subject, score, time on task, and the standards it covers. At the end of a term you can print the whole thing.

A dated learning record

Lessons completed, instructional hours, and comprehension scores in one document. PDF or CSV, whenever you want it.

Something to hand an evaluator

If your state uses an evaluator or reviewer, they need to see what your child actually did. This gives them a clear year at a glance.

Aligned to real standards

Financial lessons map to the 2021 National Standards for Personal Financial Education from the Council for Economic Education and Jump$tart. Digital citizenship maps to ISTE. See the full scope & sequence →

One thing we want to be straight about

Homeschool reporting requirements vary a great deal by state — some accept portfolios, some require standardized testing, some require an evaluator's letter. FutureKin produces a thorough record of what your child learned, but it doesn't replace your state's specific requirement. Check with your local school division or state department of education for what your family needs to submit. We'd rather tell you that up front than have you find out in August.

Different needs

Where you fit.

Start with one child, free

Core lessons in every subject, the understanding check, savings jars, and the full safety section cost nothing. You upgrade when you add a second child or want the full library.

Works alongside any schooling

Public, private, homeschool, hybrid. FutureKin covers subjects most schools don't reach until eleventh grade, if at all — and it doesn't assume anything about how your child is educated otherwise.

Assign to your whole roster

Site licensing for co-ops and microschools, with roster management, assignment, and comprehension reporting across all your learners. Points-only mode available — no wallet, no rewards.

Publish your own lessons

If you teach it, you can build it. Author into our animated lesson template and earn on every completion — from your learners and from every other family who uses it.

Fills a real gap

Thirty states now require a standalone personal finance course to graduate — usually one semester, usually eleventh or twelfth grade. By then habits are formed. FutureKin starts at five.

Classroom mode

Per-classroom licensing, points only, no financial component for students. Roster, assignment, comprehension reports, and standards exports for your records.

Values-neutral by design

We teach how money, technology, and online safety work. We don't teach what to believe about them. Families and congregations handle that, and the curriculum is built to leave that space open.

Good fit for programs

Youth groups, after-school programs, and church-based co-ops can run FutureKin in points-only mode with no financial component at all.

Questions we get

Straight answers.

Are you paying my kid to learn?

Only if you want us to. You set the reward, and zero is a perfectly normal setting — the lessons and the understanding check work identically either way. Most families who use rewards are redirecting allowance they already give, and attaching it to comprehension rather than chores.

Won't rewards ruin their motivation to learn?

It's a fair concern and the research is genuinely mixed. The risk is highest for things a child already enjoys — and no child spontaneously seeks out scam-recognition practice. The reward gets them in the door; the animation and the story are what bring them back. If you'd rather skip rewards entirely, set them to zero and nothing else changes.

Is there cryptocurrency in this?

Children earn Kin Coins — learning points in a balance you control, not currency. On the teen tier only, parents can optionally choose a supervised alternative, and it's off by default. Whatever you choose, the balance sits in your wallet and every release passes through your approval. Your child never holds or transacts anything independently.

What about my child's data and privacy?

Verifiable parental consent, minimal collection, no advertising, and no selling of data. Kid-facing screens have no open chat, no outside links, and no real-money display.

My child can't read yet. Does that work?

Yes — that's what the Littles tier is for. Kinny reads every word aloud, all choices are pictures, and the buttons are sized for small hands. A five-year-old can finish a lesson without you sitting next to them. Try Kinny's Coin Jar above and see.

Is this finished?

No, and we won't pretend otherwise. What you can play here is real and working. The full platform is in active development, and the pilot is how we build the rest with families rather than at them.

Pilot program

Help us build this properly.

We're looking for families, co-ops, and schools to use FutureKin for a term and tell us what's wrong with it. Pilot participants get full access at no cost and direct input on what gets built next.

We'll email you when the pilot opens. No marketing lists, no sharing your details.