FutureKin Academy teaches money, online safety, and AI literacy through short animated missions. The reward only unlocks when your child actually understands it. Not when they tap through.
More than twenty starter lessons are playable right now, free, with no signup. Ages 2 to 17. A weekly supplement, not a school course.
These are starter lessons from our pre-pilot: real and playable, but early and simple on purpose. Play one with your child and tell us what you think.
Seven little games: counting to five, colors, big and small, peekaboo, and animal sounds. Ends after a few minutes rather than looping.
Play together โ Best for 2โ3 ๐ซฃ Early play Peekaboo With KinnyKinny hides under a blanket, behind a door and in moving boxes. Find him, then it's your turn to hide.
Play together โ Best for 2โ3 ๐พ Early language Animal FriendsHear what each animal says, match the sound to the animal, then say their names out loud together.
Play together โ Best for 2โ4 ๐ท Shapes & sorting Kinny's Shape ShopCircles, squares and triangles. Find them, match them, and count them. Six little games with nothing to get wrong.
Play together โ Best for 3โ4 ๐ช Sharing & fairness One For You, One For MeSharing cookies and apples one at a time, spotting which pile has more, and giving one away. The first money idea a toddler can hold.
Play together โCounting coins, what things cost, and why waiting for something bigger is worth it.
Play โ Best for 5 ๐ก๏ธ Digital safety Go Get a Grown-UpSomeone you don't know asks a question. A game says keep a secret. Something feels funny inside. The answer is the same every time, on purpose.
Play together โ Best for 5โ7 โค๏ธ Money ยท Spending Need It or Want It?Sorting everyday things into needs and wants, then making real choices with a small number of coins.
Play โ Best for 6 ๐บ Money ยท Saving The Fix-It JarFill a jar a coin at a time, then watch it save the day when Kinny's bike tire pops. The first lesson in saving for when things break.
Play โ Best for 7 ๐ Digital safety Is It Really Free?The game said free, then asked for something. Money, time, or facts about you. Learn to spot which one it wants.
Play together โ Best for 6โ7 ๐ฉโ๐ณ Money ยท Earning income Where Money Comes FromMoney doesn't appear by itself. A baker, a driver and a vet, and working out who is earning and why.
Play โThree dollars a week, four weeks, twelve dollars. Fill the jar and work out when waiting actually gets you what you want, and when it doesn't.
Play โ Best for 8โ9 ๐ค AI literacy The Robot Sounds SureIt says spiders have six legs in exactly the same confident voice it uses for true things. Learn when to check, and when checking doesn't matter.
Play โ Best for 8โ9 ๐ก๏ธ Digital safety Who's Asking?Online games are full of people to talk to. Most are just there to play. Learn the three warning signs that someone wants something from you, and the one rule that keeps you safe.
Play โ Best for 9โ11 ๐ต๏ธ Digital safety Trick DetectorReal-looking messages, and the four signals that give a trick away every time.
Play โ Best for 10โ12 ๐ Money ยท Spending The Price of FreeWhen an app says free, somebody is still paying. The three ways that happens, and how to spot which one you're looking at.
Play โ Best for 12 ๐จ Digital ownership Who Owns Your Post?You drew it, you posted it. Read the four lines of terms you agreed to without reading, in plain English, and find out what you actually gave away.
Play โ Best for 10โ12 ๐ผ Money ยท Earning income Your First JobThree real jobs with real numbers, and the reason one pays eight times another. It isn't effort.
Play โ Best for 12 ๐ณ Money ยท Credit Borrowed MoneyYou borrowed $50 and paid back $50. So why do you still owe money? Learn what borrowing really costs, the minimum-payment trap, and how to spot a good deal from a bad one.
Play โThree jars, one hundred dollars, and no correct answer. Decide before the money is gone, then defend the split you chose.
Play โ Best for 13โ14 ๐ก Digital safety The Algorithm Wants SomethingTrain a pretend feed and watch it learn from every tap. Then find out what it counts, why, and how to steer it.
Play โ Best for 13โ15 ๐ค AI literacy Inside the MachineHow AI actually works: training, guessing, prompting, and when not to trust the answer.
Play โ Best for 14โ16 ๐ Money ยท Credit & saving Both DirectionsCompound interest working for you and against you. Move the sliders and watch savings grow beside a debt at the same rate.
Play โ Best for 17 ๐งพ Money ยท Earning income Your First PaycheckYou agreed to $15 an hour and worked twenty hours. Tap the payslip and watch $300 become $236.55, one deduction at a time.
Play โ Best for 15โ17 ๐ Money ยท Investing Owning a PieceWhat a share actually is, why spreading beats conviction, and why a chart that went up last year tells you almost nothing.
Play โWhere personal finance is taught at all, it's usually a single course in high school. In our home state of Virginia that's one credit built on about 140 hours of instruction, taken at sixteen or seventeen. Plenty of states require less, or nothing.
FutureKin is not that course and doesn't replace it. It's a weekly supplement that starts at two and builds the habits in the decade before that class shows up. Check your own state's requirements with your local school division.
Most families already pay their kids something. Allowance, chores, screen time. FutureKin attaches that to comprehension instead of compliance.
Add a child, choose what a lesson is worth. Zero is a normal setting.
Three to seven minutes, animated, guided by Kinny. Sized for one sitting.
Decisions inside the story, plus time on task. Tapping through earns nothing.
The reward lands in your queue. Nothing reaches your child without you.
Savings jars for younger kids. Supervised practice for teens.
Every mission gates its reward on two things at once: a score threshold and a minimum time on task. A child who clicks the right answers in forty seconds does not clear the gate. Retries are unlimited and never penalized, because the point is understanding, not speed.
Including zero. The lessons and the comprehension gate work exactly the same either way. Plenty of families run it with no reward at all.
Every release passes through your approval queue. You see what was learned, what was scored, and how long it took.
No advertising, no selling data, no open chat, no contact from outside your family on any child screen.
Thirty states now require a standalone personal finance course to graduate. Where it exists it's typically one course in high school, and twenty states still require none at all. Either way, a teenager arrives at sixteen with a decade of habits already formed and none of it discussed. We think that conversation should start a lot earlier.
Earning, saving, spending, credit and investing
Scams, privacy, and what to do when something feels off
What AI can do, what it gets wrong, and when to check
What you actually own online, and what you're only renting
Sequence, logic, and cause and effect, by building small projects
How attention becomes income, and what a platform takes
Our financial content is written against the 2021 National Standards for Personal Financial Education, published jointly by the Council for Economic Education and the Jump$tart Coalition, and our digital safety content against the ISTE Standards for Students. The formal outcome-by-outcome mapping is in progress and will be published with the learning record, so treat the alignment as our design intent rather than a certified crosswalk.
Every mission logs the date, the time on task, the comprehension score and the standard it maps to. Export the whole thing as a PDF or a spreadsheet whenever you need it. It's a record of supplementary work, not a substitute for a course your state requires.
A dated list of every mission completed, hours of instruction, scores, and the standards covered, per child. Families use it as source material when working with an evaluator, or simply to keep their own records straight.
It does not replace whatever your state requires you to submit. Reporting rules vary enormously. Virginia, where we're based, needs a test score or an evaluator letter rather than a portfolio. We'd rather say that plainly now than have you find out in August.
Requirements vary by state. Check with your local school division for what your family is required to submit.
You already know what kids struggle with. The FutureKin marketplace lets you turn that into a mission inside our lesson shell, and earn every time a learner completes it and clears the comprehension gate.
Only if you want us to. You set the reward, and zero is a normal setting. The lessons and the comprehension gate work identically either way. Most families who use rewards are redirecting allowance they already give, and attaching it to understanding rather than to chores.
Children earn Kin Coins, which are learning points in a balance you control. Not currency, and not something your child can move. On the teen tier only, a parent may optionally choose a supervised alternative; it is off by default and every release still passes through your approval. Your child never holds or transacts anything independently. If you want none of it, turn rewards to zero and the lessons are unchanged.
Yes. Public, private, homeschool, hybrid, or a co-op. FutureKin covers subjects most schools don't reach until eleventh grade, if at all, and it assumes nothing about how your child is educated otherwise. A lot of families use it as a weekend thing.
Missions run three to seven minutes and end rather than loop. There's no infinite feed, no autoplay into the next thing, and no streak mechanic designed to pull a child back. The Tots lesson has an explicit "all done for now" button. We'd rather a family does one mission a week for three years than forty in a two weeks.
No advertising, no selling data, no open chat, and no contact from anyone outside your family on a child screen. We collect the minimum needed to run the learning record. Our COPPA program and a verifiable parental consent process are being built now, with counsel, and are funded as part of the work ahead.
Our current plan is $129 a year for a family, covering up to four children across every age tier, or $12.99 monthly. Pilot families who back the founding campaign lock $99 a year permanently. Schools and co-ops are priced separately. These are our working numbers and the pilot exists partly to find out whether they're right, so treat them as a plan rather than a promise.
More than twenty missions are playable right now, and the parent dashboard and educator portal exist as working previews. What is still being built: real accounts with saved progress, the live reward ledger, the learning-record export, and the mobile apps. We would rather tell you that than let you find out. That's what the pilot is for.
It isn't stored anywhere, and in the finished product you'll never be asked. The dropdown exists only because these starter lessons have no accounts behind them yet, so there's nothing that knows who's playing. In the real app you set up each child once when you create your account, and the right lessons appear for each of them automatically. The age never leaves your browser here, and the lessons work identically if you ignore the dropdown entirely.
No, and we won't pretend otherwise. Requirements differ a lot by state. Where a personal finance course is required it's usually one high school credit built on roughly 140 hours of instruction, and twenty states require none at all. FutureKin is a weekly supplement running three to seven minutes a mission. Think of it as what happens in the ten years before that course, not instead of it. Check what your own state requires with your local school division.
The creator pool is a fixed share of subscription revenue, currently planned at 12%, split across educators by verified completions. That means your earnings rise as the platform grows and can never outrun what the platform actually takes in, which is what keeps it sustainable. You're paid per completion that clears the comprehension gate, not per view. Publishing is free to join, and educators who join during the pilot keep free publishing permanently.
A preview, and an honest one. These are starter lessons from our pre-pilot: real and playable, but early and simple on purpose, built to test the idea and hear from families. The full FutureKin app goes much further: rich animation, lessons that adapt to each child using AI, saved progress, the learning record, a parent app and many more lessons. Once 200 families have signed up and the platform is built, those families pilot it first and help shape it. If you'd rather just play the starter lessons and never hear from us again, that's completely fine and they stay free.
The lessons above are starter lessons from our pre-pilot. They show you how FutureKin teaches, and they are free to play forever. What we are building next is the real platform: rich animation, lessons that adapt to each child, accounts that save progress, a working reward ledger, the learning record, and the mobile apps.
Once 200 families, co-ops and schools have signed up, we raise the funding and build it. Then those founding families pilot the real platform first, helping us revise and fine-tune it before it launches to everyone. It is a chance to help build this from the very start.
Full access to the real platform, free, for the whole pilot term. Every lesson, every tier, every child in your house. No card, no trial countdown.
Use it with a child and send us honest feedback, and you get a bonus year free after the term ends. Earned, not given.
A guaranteed founding slot at $99 a year, locked for life, when we open the funding campaign. List price will be $129.
We're not giving away years of a product that doesn't exist yet. The pilot is free because we need the feedback, the bonus year is earned because that feedback is the valuable part, and the founding rate rewards the families who back the build. Pricing is our current plan and may change before launch.
We'll email you when the pilot opens. No marketing lists, no sharing your details.